Reconstructing a Historic City Square from Reference Materials
3D Model Architecture GPT-6 Astra

Reconstructing a Historic City Square from Reference Materials

ArchiPrompt Editorial · 2026-09-13
Prompt
Using Lisbon's Praça do Comércio (Terreiro do Paço) as the subject, reconstruct it into an editable scene in Blender. First, research to confirm the square's composition: arcaded buildings enclosing three sides, a triumphal arch, a central equestrian statue, and an opening facing the riverfront. Then, based on the data, determine the architectural proportions, the materials for the stone and yellow exterior walls, and the direction of the afternoon light. This can be replaced with any well-documented historical square. Avoid: fabricating buildings based on memory, facade proportions significantly deviating from reality, uniformly gray and white materials, ignoring the relationship between the square and the riverfront.

Translated from Chinese by AI.

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以里斯本的商業廣場(Terreiro do Paço)為對象,在 Blender 重建成可編輯的場景。先查資料確認廣場的構成:三面圍合的拱廊建築、凱旋門、中央的騎馬雕像,以及面向河岸的開口;再依資料決定建築比例、石材與黃色外牆的材質,以及午後的光線方向。可以換成任何資料充足的歷史廣場。避免:憑印象捏造建築、立面比例與實際差距過大、材質一律灰白、忽略廣場與河岸的關係。

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