Pagoda Built with 130,000 Voxels
3D Model Architecture Claude Fable 5.1

Pagoda Built with 130,000 Voxels

ArchiPrompt Editorial · 2026-09-13
Prompt
In Three.js, generate a pagoda composed of approximately 136,000 voxels, with identical results every time it's executed. The architectural layers must be clearly readable: the base, each roof eaves and overhang, and the finial at the top. Use instancing for mass rendering to maintain performance, and provide a camera that can orbit and zoom in to inspect details. Avoid: different appearance each time it's executed, voxels too coarse to discern roof layers, stuttering due to not using instancing, distorted pagoda body proportions.

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在 Three.js 生成一座由約 136,000 個體素組成的寶塔,每次執行的結果都要相同。建築層次必須清楚可讀:台基、各層屋簷與出挑、頂端的塔剎。以 instancing 大量繪製維持效能,並提供可以環繞、拉近檢查細節的鏡頭。避免:每次執行長得不一樣、體素太粗看不出屋簷層次、沒用 instancing 導致卡頓、塔身比例失真。

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