3D Model
Landscape
GPT-6 Astra
Mango Tree Asset for Game Engines
Prompt
Create an Indian mango tree in SpeedTree for an Unreal Engine scene, targeting 60 FPS performance. Generate leaf and bark textures independently, and check the appearance of the textures for correctness before finalization. Avoid: excessively high polygon count that degrades performance, white edges or transparency errors on leaf textures, a tree shape that doesn't resemble a mango tree, and not creating LODs.
Translated from Chinese by AI.
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在 SpeedTree 建一棵印度芒果樹,給 Unreal 場景使用,目標效能是 60 FPS。自行生成葉片與樹皮材質,並在定稿前檢查材質的外觀是否正確。避免:面數過高拖垮效能、葉片材質邊緣出現白邊或透明錯誤、樹形不像芒果樹、沒有做 LOD。





