Urban Ecosystems | Participatory Design: Let Users Draw First
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Urban Ecosystems | Participatory Design: Let Users Draw First

ArchiPrompt Editorial · 2026-08-21
Prompt
The design process of a playground itself becomes the scene: temporary workstations, projection screens, and whiteboards are set up in the plaza. Children and residents draw pictures, stick notes, and arrange layouts with models on site. The design team immediately projects proposals onto the ground for everyone to walk into and see the scale. The final site is determined by these processes, thus irregular in shape and mixed in elements, but each item can be identified by someone as their idea. Temporary structures include scaffolding, colorful tarpaulins, and movable furniture. The surroundings are existing urban pavement and buildings. Photographed during the day, the participating crowd and temporary installations are simultaneously visible. Avoid: presenting a finished, refined product, participation being merely formal without changing the design, temporary installations being overly refined, no people on site.

Translated from Chinese by AI.

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遊戲場的設計過程本身成為畫面:廣場上架起臨時的工作站、投影布幕與白板,孩子與居民在現場畫圖、貼便條、用模型排出配置,設計團隊即時把提案投影到地面上讓大家走進去看比例。最終的場地由這些過程決定,因此形狀不規則、元素混雜,但每一項都有人指認得出是誰的想法。臨時構造為腳手架、彩色帆布與可移動的家具。周圍為既有的都市鋪面與建築。日間拍攝,參與的人群與臨時裝置同時可見。避免:呈現完工後的精緻成品、參與只是形式而未改變設計、臨時裝置做得過於精緻、現場沒有人。

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