画像生成
インテリア
Nano Banana
ゲーム展・ピクセルローポリ:幾何ブロックの世界
プロンプト
Design an indie game expo booth built from a deliberately low-polygon geometric language. Construct the whole stand from faceted angular volumes in painted plywood — a chunky blocky landscape of stepped platforms, angular rocks and a simplified tree, all rendered in flat saturated colours with visible facets and hard edges, as if a low-poly 3D model had been built at full size. Keep the palette to six flat colours only: a bright grass green, a sky cyan, a sand yellow, a stone grey, a deep purple and white. Set playable stations into the faceted forms as recessed alcoves with simple monitors and controllers. Build the seating as blocky cubes in the same colours. Add signage in a pixel-style typeface routed into the plywood. Keep the lighting bright, flat and even so the flat colours read as pure with minimal shadow, exactly like a game with no ambient occlusion. Show players seated in the blocky alcoves. Photorealistic rendering of a deliberately unrealistic geometry, playful and graphic, eye-level view.





